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PG
2003
IEEE

High-Quality Point-Based Rendering on Modern GPUs

14 years 5 months ago
High-Quality Point-Based Rendering on Modern GPUs
In the last years point-based rendering has been shown to offer the potential to outperform traditional triangle based rendering both in speed and visual quality when it comes to processing highly complex models. Existing surface splatting techniques achieve superior visual quality by proper filtering but they are still limited in rendering speed. On the other hand the increasing availability and programmability of graphics hardware lead to the developement of very efficient hardware-accelerated rendering methods. However, since no filtered splats are used, these approaches trade visual quality for rendering speed. In this paper we propose a rendering framework for point-based geometry providing high visual quality as well as efficient rendering. Our approach is based on a twopass splatting technique with Gaussian filtering, resulting in a visual quality comparable to existing software rendering systems. Using programmable graphics hardware we delegate all expensive rendering tas...
Mario Botsch, Leif Kobbelt
Added 05 Jul 2010
Updated 05 Jul 2010
Type Conference
Year 2003
Where PG
Authors Mario Botsch, Leif Kobbelt
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