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ACMACE
2006
ACM
14 years 1 months ago
Motivated reinforcement learning for non-player characters in persistent computer game worlds
Massively multiplayer online computer games are played in complex, persistent virtual worlds. Over time, the landscape of these worlds evolves and changes as players create and pe...
Kathryn Elizabeth Merrick, Mary Lou Maher
LCPC
1997
Springer
13 years 12 months ago
Automatic Data Decomposition for Message-Passing Machines
The data distribution problem is very complex, because it involves trade-offdecisions between minimizing communication and maximizing parallelism. A common approach towards solving...
Mirela Damian-Iordache, Sriram V. Pemmaraju
IPPS
2000
IEEE
14 years 2 days ago
Reduction Optimization in Heterogeneous Cluster Environments
Network of workstation (NOW) is a cost-effective alternative to massively parallel supercomputers. As commercially available off-the-shelf processors become cheaper and faster, ...
Pangfeng Liu, Da-Wei Wang
NAACL
2003
13 years 9 months ago
TIPS: A Translingual Information Processing System
Searching online information is increasingly a daily activity for many people. The multilinguality of online content is also increasing (e.g. the proportion of English web users, ...
Yaser Al-Onaizan, Radu Florian, Martin Franz, Hany...
CSB
2003
IEEE
14 years 1 months ago
A New Approach for Gene Annotation Using Unambiguous Sequence Joining
The problem addressed by this paper is accurate and automatic gene annotation following precise identification/annotation of exon and intron boundaries of biologically verified ...
Alexandre Tchourbanov, Daniel Quest, Hesham H. Ali...