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CEC
2003
IEEE
14 years 1 months ago
A note on general adaptation in populations of painting robots
A population of virtual robots is evolved to perform the task of competitively painting the floor of a toroidal room. Two robots are present in any given room and paint using dis...
Dan Ashlock, Elizabeth Blankenship, Jonathan Gandr...
STOC
1994
ACM
168views Algorithms» more  STOC 1994»
13 years 11 months ago
Fast algorithms for finding randomized strategies in game trees
Interactions among agents can be conveniently described by game trees. In order to analyze a game, it is important to derive optimal (or equilibrium) strategies for the di erent p...
Daphne Koller, Nimrod Megiddo, Bernhard von Stenge...
ATAL
2009
Springer
13 years 8 months ago
Efficient physics-based planning: sampling search via non-deterministic tactics and skills
Motion planning for mobile agents, such as robots, acting in the physical world is a challenging task, which traditionally concerns safe obstacle avoidance. We are interested in p...
Stefan Zickler, Manuela M. Veloso
GECCO
2010
Springer
167views Optimization» more  GECCO 2010»
14 years 16 days ago
Evolving CPPNs to grow three-dimensional physical structures
The majority of work in the field of evolutionary robotics concerns itself with evolving control strategies for human designed or bio-mimicked robot morphologies. However, there ...
Joshua E. Auerbach, Josh C. Bongard
ATAL
2010
Springer
13 years 8 months ago
Hybrid transitive trust mechanisms
Establishing trust amongst agents is of central importance to the development of well-functioning multi-agent systems. For example, the anonymity of transactions on the Internet c...
Jie Tang, Sven Seuken, David C. Parkes