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SIGGRAPH
1999
ACM
13 years 11 months ago
Art-based Rendering of Fur, Grass, and Trees
Artists and illustrators can evoke the complexity of fur or vegetation with relatively few well-placed strokes. We present an algorithm that uses strokes to render 3D computer gra...
Michael A. Kowalski, Lee Markosian, J. D. Northrup...
ICRA
1999
IEEE
96views Robotics» more  ICRA 1999»
13 years 11 months ago
Examples of 3D Grasp Quality Computations
Previous grasp quality research is mainly theoretical, and has assumed that contact types and positions are given, in order to preserve the generality of the proposed quality meas...
Andrew T. Miller, Peter K. Allen
SI3D
1995
ACM
13 years 11 months ago
I-COLLIDE: An Interactive and Exact Collision Detection System for Large-Scale Environments
: We present an exact and interactive collision detection system, I-COLLIDE, for large-scale environments. Such environments are characterized by the number of objects undergoing r...
Jonathan D. Cohen, Ming C. Lin, Dinesh Manocha, Ma...
SGP
2003
13 years 8 months ago
CLODs: Dual Hierarchies for Multiresolution Collision Detection
We present “contact levels of detail” (CLOD), a novel concept for multiresolution collision detection. Given a polyhedral model, our algorithm automatically builds a “dual h...
Miguel A. Otaduy, Ming C. Lin
MOR
2002
102views more  MOR 2002»
13 years 7 months ago
Facets of the Complementarity Knapsack Polytope
We present a polyhedral study of the complementarity knapsack problem. Traditionally, complementarity constraints are modeled by introducing auxiliary binary variables and additio...
Ismael R. de Farias Jr., Ellis L. Johnson, George ...