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PRDC
2005
IEEE
14 years 1 months ago
Development of Dependable Real-Time Systems with Zerberus
Although the main fault-tolerance techniques are known for a long time, there exists no consistent approach for implementing dependable applications in the sense that the fault-to...
Christian Buckl, Alois Knoll, Gerhard Schrott
WINET
2010
176views more  WINET 2010»
13 years 5 months ago
An improved mechanism for multiple MBMS sessions assignment in B3G cellular networks
In Universal Mobile Telecommunication System (UMTS), the downlink capacity is limited by the base station transmission power. Therefore, power control plays an important role to mi...
Antonios G. Alexiou, Christos Bouras, Vasileios Ko...
CAEPIA
2003
Springer
14 years 19 days ago
A New Genetic Approach for the Partitioning Problem in Distributed Virtual Environment Systems
The Partitioning problem is a key issue in the design of Distributed Virtual Environment (DVE) systems based on a server-network architecture. This problem consist of efficiently ...
Pedro Morillo, Pedro López, Juan M. Ordu&nt...
HPDC
2002
IEEE
14 years 11 days ago
A Decentralized, Adaptive Replica Location Mechanism
We describe a decentralized, adaptive mechanism for replica location in wide-area distributed systems. Unlike traditional, hierarchical (e.g, DNS) and more recent (e.g., CAN, Chor...
Matei Ripeanu, Ian T. Foster
CVGIP
2006
75views more  CVGIP 2006»
13 years 7 months ago
Momentum-based parameterization of dynamic character motion
This paper presents a system for rapid editing of highly dynamic motion capture data. At the heart of this system is an optimization algorithm that can transform the captured moti...
Yeuhi Abe, C. Karen Liu, Zoran Popovic