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BMCBI
2006
137views more  BMCBI 2006»
13 years 9 months ago
Chaos game representation for comparison of whole genomes
Background: Chaos game representation of genome sequences has been used for visual representation of genome sequence patterns as well as alignment-free comparisons of sequences ba...
Jijoy Joseph, Roschen Sasikumar
BMCBI
2005
150views more  BMCBI 2005»
13 years 8 months ago
Discover protein sequence signatures from protein-protein interaction data
Background: The development of high-throughput technologies such as yeast two-hybrid systems and mass spectrometry technologies has made it possible to generate large protein-prot...
Jianwen Fang, Ryan J. Haasl, Yinghua Dong, Gerald ...
ECCV
2008
Springer
14 years 10 months ago
Keypoint Signatures for Fast Learning and Recognition
Abstract. Statistical learning techniques have been used to dramatically speed-up keypoint matching by training a classifier to recognize a specific set of keypoints. However, the ...
Michael Calonder, Vincent Lepetit, Pascal Fua
ICPR
2004
IEEE
14 years 10 months ago
Surface Sculpting with Stochastic Deformable 3D Surfaces
This paper introduces a new stochastic surface model for deformable 3D surfaces and demonstrates its utility for the purpose of 3D sculpting. This is the problem of simple-touse a...
Andrew R. Willis, Jasper Speicher, David B. Cooper
EUROGRAPHICS
2010
Eurographics
14 years 5 months ago
Fast Ray Sorting and Breadth-First Packet Traversal for GPU Ray Tracing
We present a novel approach to ray tracing execution on commodity graphics hardware using CUDA. We decompose a standard ray tracing algorithm into several data-parallel stages tha...
Kirill Garanzha and Charles Loop