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MIDDLEWARE
2007
Springer
14 years 3 months ago
Vector-Field Consistency for Ad-Hoc Gaming
Abstract. Developing distributed multiplayer games for ad-hoc networks is challenging. Consistency of the replicated shared state is hard to ensure at a low cost. Current consisten...
Nuno Santos, Luís Veiga, Paulo Ferreira
PSIVT
2007
Springer
245views Multimedia» more  PSIVT 2007»
14 years 3 months ago
Grayscale Template-Matching Invariant to Rotation, Scale, Translation, Brightness and Contrast
In this paper, we consider the grayscale template-matching problem, invariant to rotation, scale, translation, brightness and contrast, without previous operations that discard gra...
Hae Yong Kim, Sidnei Alves de Araújo
ICRA
2006
IEEE
143views Robotics» more  ICRA 2006»
14 years 3 months ago
Evaluation of a Large Scale Pervasive Embedded Network for Robot Path Planning
— We investigate a technique that uses an embedded network deployed pervasively throughout an environment to aid robots in navigation. First, we show that the path computed by th...
Keith J. O'Hara, Victor Bigio, Shaun Whitt, Daniel...
VTC
2006
IEEE
138views Communications» more  VTC 2006»
14 years 3 months ago
Simulated Annealing based Wireless Sensor Network Localization with Flip Ambiguity Mitigation
Abstract— Accurate self-localization capability is highly desirable in wireless sensor networks. A major problem in wireless sensor network localization is the flip ambiguity, w...
Anushiya A. Kannan, Guoqiang Mao, Branka Vucetic
PCM
2004
Springer
106views Multimedia» more  PCM 2004»
14 years 2 months ago
Performance Improvement of Vector Quantization by Using Threshold
Abstract. Vector quantization (VQ) is an elementary technique for image compression. However, the complexity of searching the nearest codeword in a codebook is time-consuming. In t...
Hung-Yi Chang, Pi-Chung Wang, Rong-Chang Chen, Shu...