In this paper we propose an approach to address the old problem of identifying the feature conditions under which a gaming strategy can be effective. For doing this, we will build ...
Chad Hogg, Stephen Lee-Urban, Bryan Auslander, H&e...
Dynamic scripting is a reinforcement learning algorithm designed specifically to learn appropriate tactics for an agent in a modern computer game, such as Neverwinter Nights. This...
Nowadays, path prediction is being extensively examined for use in the context of mobile and wireless computing towards more efficient network resource management schemes. Path pr...
This overview article reviews the structure of a fully statistical spoken dialogue system (SDS), using as illustration, various systems and components built at Cambridge over the ...
Many complex control problems require sophisticated solutions that are not amenable to traditional controller design. Not only is it difficult to model real world systems, but oft...