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EWCBR
2008
Springer
13 years 9 months ago
Discovering Feature Weights for Feature-based Indexing of Q-tables
In this paper we propose an approach to address the old problem of identifying the feature conditions under which a gaming strategy can be effective. For doing this, we will build ...
Chad Hogg, Stephen Lee-Urban, Bryan Auslander, H&e...
AIIDE
2009
13 years 8 months ago
Examining Extended Dynamic Scripting in a Tactical Game Framework
Dynamic scripting is a reinforcement learning algorithm designed specifically to learn appropriate tactics for an agent in a modern computer game, such as Neverwinter Nights. This...
Jeremy Ludwig, Arthur Farley
ICSNC
2007
IEEE
14 years 1 months ago
Movement Prediction Using Bayesian Learning for Neural Networks
Nowadays, path prediction is being extensively examined for use in the context of mobile and wireless computing towards more efficient network resource management schemes. Path pr...
Sherif Akoush, Ahmed Sameh
INTERSPEECH
2010
13 years 2 months ago
Still talking to machines (cognitively speaking)
This overview article reviews the structure of a fully statistical spoken dialogue system (SDS), using as illustration, various systems and components built at Cambridge over the ...
Steve Young
JMLR
2008
141views more  JMLR 2008»
13 years 7 months ago
Accelerated Neural Evolution through Cooperatively Coevolved Synapses
Many complex control problems require sophisticated solutions that are not amenable to traditional controller design. Not only is it difficult to model real world systems, but oft...
Faustino J. Gomez, Jürgen Schmidhuber, Risto ...