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» Power of peripheral designers: how users learn to design
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ACMDIS
2010
ACM
13 years 5 months ago
SnowGlobe: the development of a prototype awareness system for longitudinal field studies
Awareness systems are a novel class of communication systems that enable people to be conscious of each other in a peripheral way. To better understand how people experience these...
Thomas Visser, Martijn H. Vastenburg, David V. Key...
ROBOTICA
2002
72views more  ROBOTICA 2002»
13 years 7 months ago
The Weston wheelchair mounted assistive robot - the design story
Robotic technology can be used in several ways to benefit people with disabilities. This paper describes the mounting of a robotic arm to a powered wheelchair to assist disabled u...
Michael Hillman, Karen Hagan, Sean Hagan, Jill Jep...
SGAI
2009
Springer
14 years 2 months ago
Explaining How to Play Real-Time Strategy Games
Real-time strategy games share many aspects with real situations in domains such as battle planning, air traffic control, and emergency response team management which makes them a...
Ronald A. Metoyer, Simone Stumpf, Christoph Neuman...
PERVASIVE
2007
Springer
14 years 1 months ago
Ambient Interfaces that Motivate Changes in Human Behavior
Peripheral or ambient displays move information from the periphery to the center of human attention and back. Our research group is interested in the interaction and interface des...
Jodi Forlizzi, Ian Li, Anind K. Dey
TEI
2010
ACM
163views Hardware» more  TEI 2010»
14 years 2 months ago
Action and representation in tangible systems: implications for design of learning interactions
In tangible learning systems, the facility to promote physically active engagement highlights the need to understand how different designs impact on action and interaction, and th...
Sara Price, Jennifer G. Sheridan, Taciana Pontual ...