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» Power of peripheral designers: how users learn to design
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CHB
2010
130views more  CHB 2010»
13 years 2 months ago
Building an interaction design pattern language: A case study
Interaction design patterns are a proven way to communicate good design. However, current pattern collections are not sufficiently powerful and generative to be used as a guide fo...
Stefan L. Pauwels, Christian Hübscher, Javier...
CHI
2006
ACM
14 years 8 months ago
In search of end-users
Learning from end-users is essential to participatory design. In order to learn from end-users we need to find end-users to collaborate with. However, finding end-users can be the...
Rachel K. E. Bellamy, Tracee Vetting Wolf, Rhonda ...
IJET
2008
114views more  IJET 2008»
13 years 7 months ago
Proposal of convergence of e-Learning Systems for t-Learning
This article presents considerations about viability on reutilize existing web based e-Learning systems on Interactive Digital TV environment according to Digital TV standard adopt...
Barbara De Franco, Hilda Carvalho Oliveira, Everal...
MM
2009
ACM
131views Multimedia» more  MM 2009»
14 years 2 months ago
Towards characterizing user interaction with progressively transmitted 3D meshes
We collected traces of how 37 users interacted with 9 progressively streamed and rendered 3D meshes. We analyze the traces and discuss the insights that we learned in relation to ...
Ransi Nilaksha De Silva, Wei Cheng, Dan Liu, Wei T...
IWC
2008
99views more  IWC 2008»
13 years 7 months ago
Pedagogy and usability in interactive algorithm visualizations: Designing and evaluating CIspace
Interactive algorithm visualizations (AVs) are powerful tools for teaching and learning concepts that are difficult to describe with static media alone. However, while countless A...
Saleema Amershi, Giuseppe Carenini, Cristina Conat...