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» Power of peripheral designers: how users learn to design
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WWW
2006
ACM
14 years 9 months ago
Invisible participants: how cultural capital relates to lurking behavior
The asymmetry of activity in virtual communities is of great interest. While participation in the activities of virtual communities is crucial for a community's survival and ...
Vladimir Soroka, Sheizaf Rafaeli
CHI
2006
ACM
14 years 9 months ago
The paradox of the assisted user: guidance can be counterproductive
This paper investigates the influence of interface styles on problem solving performance. It is often assumed that performance on problem solving tasks improves when users are ass...
Christof van Nimwegen, Daniel D. Burgos, Herre van...
ACMACE
2009
ACM
14 years 1 months ago
Familiars: representing Facebook users' social behaviour through a reflective playful experience
In this paper, we describe the design and development of a social game called Familiars. Inspired by the daemons in Pullman’s “Dark Material” trilogy, Familiars are animal c...
Ben Kirman, Eva Ferrari, Shaun Lawson, Jonathan Fr...
GIS
2008
ACM
14 years 9 months ago
Charting new ground: modeling user behavior in interactive geovisualization
Geovisualization has traditionally played a critical role in analysis and decision-making, but recent developments have also brought a revolution in widespread online access to ge...
David C. Wilson, Heather Richter Lipford, Erin Car...
ECTEL
2007
Springer
14 years 2 months ago
Scruffy Technologies to Enable (Work-integrated) Learning
Abstract. The goal of the APOSDLE (Advanced Process-Oriented SelfDirected Learning environment) project is to support work-integrated learning of knowledge workers. We argue that w...
Stefanie N. Lindstaedt, Peter Scheir, Armin Ulbric...