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» Power of peripheral designers: how users learn to design
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ACMDIS
2008
ACM
13 years 9 months ago
TapGlance: designing a unified smartphone interface
The difference between using one mobile phone and another can feel like learning a new language based on our extensive experience designing mobile applications for spatial data na...
Daniel C. Robbins, Bongshin Lee, Roland Fernandez
BCSHCI
2007
13 years 9 months ago
How effective is it to design by voice?
Previous studies on usability of crowded graphical interfaces that are full of widgets like menus, buttons, palette-tools etc, have shown evidence that they create a fertile envir...
Mohammad M. Alsuraihi, Dimitris I. Rigas
CHI
2009
ACM
14 years 4 days ago
Getting sidetracked: display design and occasioning photo-talk with the photohelix
In this paper we discuss some of our recent research work designing tabletop interfaces for co-located photo sharing. We draw particular attention to a specific feature of an inte...
Otmar Hilliges, David Shelby Kirk
CHI
2004
ACM
14 years 7 months ago
Putting the users center stage: role playing and low-fi prototyping enable end users to design mobile systems
This paper sums up lessons learned from a sequence of cooperative design workshops where end users were enabled to design mobile systems through scenario building, role playing, a...
Dag Svanaes, Gry Seland
WWW
2005
ACM
14 years 8 months ago
Learning how to learn with web contents
Learning Web contents requires learners not only to navigate the Web pages to construct their own knowledge from the contents learned at and between the pages, but also to control...
Akihiro Kashihara, Shinobu Hasegawa