Sciweavers

413 search results - page 31 / 83
» Power play
Sort
View
AUIC
2005
IEEE
14 years 2 months ago
Outdoor Augmented Reality Gaming on Five Dollars a Day
The latest hardware available for creating playable augmented reality games is too expensive to be used in consumer-level products at the current time. Low-end hardware exists tha...
Ben Avery, Bruce H. Thomas, Joe Velikovsky, Wayne ...
MM
2005
ACM
67views Multimedia» more  MM 2005»
14 years 2 months ago
Power-aware bandwidth and stereo-image scalable audio decoding
We propose a new workload-scalable audio decoding scheme that would enable users to control the tradeoff between playback quality and power consumption in battery-powered portable...
Wendong Huang, Ye Wang, Samarjit Chakraborty
DNA
2004
Springer
165views Bioinformatics» more  DNA 2004»
14 years 2 months ago
Computing by Observing Bio-systems: The Case of Sticker Systems
Abstract. A very common approach in chemistry and biology is to observe the progress of an experiment, and take the result of this observation as the final output. Inspired by thi...
Artiom Alhazov, Matteo Cavaliere
NIME
2004
Springer
122views Music» more  NIME 2004»
14 years 2 months ago
Digital Instruments and Players: Part I - Efficiency and Apprenticeship
When envisaging new digital instruments, designers do not have to limit themselves to their sonic capabilities (which can be absolutely any), not even to their algorithmic power; ...
Sergi Jordà
ICDAR
2003
IEEE
14 years 2 months ago
Individuality of Handwritten Characters
Analysis of handwritten characters (allographs) plays an important role in forensic document examination. However, so far there lacks a comprehensive and quantitative study on ind...
Bin Zhang, Sargur N. Srihari, Sangjik Lee