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ECAI
2010
Springer
13 years 8 months ago
An Equilibrium Analysis of Competing Double Auction Marketplaces Using Fictitious Play
In this paper, we analyse how traders select marketplaces and bid in a setting with multiple competing marketplaces. Specifically, we use a fictitious play algorithm to analyse the...
Bing Shi, Enrico H. Gerding, Perukrishnen Vyteling...
ACMACE
2009
ACM
14 years 4 days ago
Familiars: representing Facebook users' social behaviour through a reflective playful experience
In this paper, we describe the design and development of a social game called Familiars. Inspired by the daemons in Pullman’s “Dark Material” trilogy, Familiars are animal c...
Ben Kirman, Eva Ferrari, Shaun Lawson, Jonathan Fr...
ACMACE
2004
ACM
14 years 27 days ago
AR-bowling: immersive and realistic game play in real environments using augmented reality
The game and entertainment industry plays an enormous role within the development and extensive usage of new technologies. They are one major technology driver concerning the deve...
Carsten Matysczok, Rafael Radkowski, Jan Berssenbr...
POPL
2012
ACM
12 years 3 months ago
Playing in the grey area of proofs
Interpolation is an important technique in verification and static analysis of programs. In particular, interpolants extracted from proofs of various properties are used in invar...
Krystof Hoder, Laura Kovács, Andrei Voronko...
KI
2008
Springer
13 years 7 months ago
Automatic Bidding for the Game of Skat
In recent years, researchers started to study the game of Skat. The strength of existing Skat playing programs is definitely the card play phase. The bidding phase, however, has be...
Thomas Keller, Sebastian Kupferschmid