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SIGCSE
1996
ACM
163views Education» more  SIGCSE 1996»
13 years 11 months ago
Database theory in practice: learning from cooperative group projects
lhis paper describes the use of cooperative group learning concepts in support of an undergraduate database mrtnagement course that emphasizes the theoretical and practical aspect...
Suzanne W. Dietrich, Susan Darling Urban
CANDT
2009
13 years 11 months ago
Understanding collective content: purposes, characteristics and collaborative practices
User-created media content is being increasingly shared with the communities people belong to. The content has a role of a motivator in social interaction within the communities. ...
Thomas Olsson
TABLETOP
2007
IEEE
14 years 1 months ago
Affective Tabletop Game: A New Gaming Experience for Children
In this paper, we discuss various options for enhancing the gaming experience in augmented tabletop games. More specifically, we propose to incorporate psychophysiological measure...
Abdullah Al Mahmud, Omar Mubin, Johanna Renny Octa...
TREC
2004
13 years 8 months ago
BioText Team Experiments for the TREC 2004 Genomics Track
The BioText group participated in the two main tasks of the TREC 2004 Genomics track. Our approach to the ad hoc task was similar to the one used in the 2003 Genomics track, but d...
Preslav Nakov, Ariel S. Schwartz, Emilia Stoica, M...
CHI
2007
ACM
14 years 8 months ago
Social practices in location-based collecting
The use of location-based technology to augment visitor experiences has received considerable attention over the years. In this paper, we take an alternative perspective on these ...
Kenton O'Hara, Tim Kindberg, Maxine Glancy, Lucian...