Abstract. This paper is concerned with the problem of obtaining predictable interactions between groups of agents in open environments when individual agents do not expose their bd...
Nardine Osman, David Robertson, Christopher Walton
Abstract. Despite the large success of games grounded on movement-based interactions the current state of full body motion capture technologies still prevents the exploitation of p...
Popping is a major source of visual artifacts in dynamic scenes. To alleviate or avoid it, usually some temporal smoothing scheme is employed or levels of detail are chosen conser...
Dynamic simulation is a promising complement to kinematic motion synthesis, particularly in cases where simulated characters need to respond to unpredictable interactions. Moving ...
Brian F. Allen, Derek Chu, Ari Shapiro, Petros Fal...
Boundary overflows are caused by violation of constraints, mostly limiting the range of internal values of a program, and can be provoked by an intruder to gain control of or acce...