Video games in general and educational role play games in particular would increase in believability if Non Player Characters reacted appropriately to the player’s actions. Reali...
Social reasoning theories, whilst studied extensively in the area of multiagent systems, are hard to implement directly in agents. They often specify properties of beliefs or behav...
Software comprehension (understanding software structure and behavior) is essential for developing, maintaining, and improving software. This is particularly true of agent-based s...
We demonstrate an intelligent personal assistant agent that has been developed to aid a busy knowledge worker in managing time commitments and performing tasks. The PExA agent dra...
Hung Hai Bui, Federico Cesari, Daniel Elenius, Dav...
We present a novel methodology for building humanlike artificially intelligent systems. We take as a model the only existing systems which are universally accepted as intelligent:...
Rodney A. Brooks, Cynthia Breazeal, Robert Irie, C...