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» Precomputed Atmospheric Scattering
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EGH
2003
Springer
14 years 23 days ago
GPU algorithms for radiosity and subsurface scattering
We capitalize on recent advances in modern programmable graphics hardware, originally designed to support advanced local illumination models for shading, to instead perform two di...
Nathan A. Carr, Jesse D. Hall, John C. Hart
GRAPHICSINTERFACE
2009
13 years 5 months ago
An analytical approach to single scattering for anisotropic media and light distributions
Despite their numerous applications, efficiently rendering participating media remains a challenging task due to the intricacy of the radiative transport equation. While numerical...
Vincent Pegoraro, Mathias Schott, Steven G. Parker
SIGGRAPH
2010
ACM
14 years 1 days ago
Interactive hair rendering under environment lighting
We present an algorithm for interactive hair rendering with both single and multiple scattering effects under complex environment lighting. The outgoing radiance due to single sca...
Zhong Ren, Kun Zhou, Tengfei Li, Wei Hua, Baining ...
CVPR
2008
IEEE
14 years 9 months ago
Visibility in bad weather from a single image
Bad weather, such as fog and haze, can significantly degrade the visibility of a scene. Optically, this is due to the substantial presence of particles in the atmosphere that abso...
Robby T. Tan
CVPR
2006
IEEE
13 years 11 months ago
Blind Haze Separation
Outdoor imaging is plagued by poor visibility conditions due to atmospheric scattering, particularly in haze. A major problem is spatially-varying reduction of contrast by stray r...
Sarit Shwartz, Einav Namer, Yoav Y. Schechner