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TSMC
2008
117views more  TSMC 2008»
13 years 6 months ago
Discovery of High-Level Behavior From Observation of Human Performance in a Strategic Game
This paper explores the issues faced in creating a sys-4 tem that can learn tactical human behavior merely by observing5 a human perform the behavior in a simulation. More specific...
Brian S. Stensrud, Avelino J. Gonzalez
MP
2010
119views more  MP 2010»
13 years 6 months ago
Efficient and fair routing for mesh networks
Inspired by the One Laptop Per Child project, we consider mesh networks that connect devices that cannot recharge their batteries easily. We study how the mesh should retransmit in...
Andrea Lodi, Enrico Malaguti, Nicolás E. St...
P2P
2010
IEEE
207views Communications» more  P2P 2010»
13 years 6 months ago
Local Access to Sparse and Large Global Information in P2P Networks: A Case for Compressive Sensing
—In this paper we face the following problem: how to provide each peer local access to the full information (not just a summary) that is distributed over all edges of an overlay ...
Rossano Gaeta, Marco Grangetto, Matteo Sereno
SIAMSC
2010
140views more  SIAMSC 2010»
13 years 6 months ago
Parallel High-Order Integrators
In this work we discuss a class of defect correction methods which is easily adapted to create parallel time integrators for multi-core architectures and is ideally suited for deve...
Andrew J. Christlieb, Colin B. Macdonald, Benjamin...
GAMESEC
2010
244views Game Theory» more  GAMESEC 2010»
13 years 6 months ago
The Password Game: Negative Externalities from Weak Password Practices
The combination of username and password is widely used as a human authentication mechanism on the Web. Despite this universal adoption and despite their long tradition, password s...
Sören Preibusch, Joseph Bonneau
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