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JWSCG
2011
256views more  JWSCG 2011»
12 years 10 months ago
Accurate Real-Time Multi-Camera Stereo-Matching on the GPU for 3D Reconstruction
Using multi-camera matching techniques for 3d reconstruction there is usually the trade-off between the quality of the computed depth map and the speed of the computations. Wherea...
Klaus Denker, Georg Umlauf
RTAS
2008
IEEE
14 years 2 months ago
Hybrid Timing Analysis of Modern Processor Pipelines via Hardware/Software Interactions
Embedded systems are often subject to constraints that require determinism to ensure that task deadlines are met. Such systems are referred to as real-time systems. Schedulability...
Sibin Mohan, Frank Mueller
IPCO
2010
125views Optimization» more  IPCO 2010»
13 years 9 months ago
A Pumping Algorithm for Ergodic Stochastic Mean Payoff Games with Perfect Information
Abstract. We consider two-person zero-sum stochastic mean payoff games with perfect information, or BWR-games, given by a digraph G = (V = VB VW VR, E), with local rewards r : E R...
Endre Boros, Khaled M. Elbassioni, Vladimir Gurvic...
CVPR
2010
IEEE
14 years 3 months ago
Fast Matting Using Large Kernel Matting Laplacian Matrices
Image matting is of great importance in both computer vision and graphics applications. Most existing state-of-the-art techniques rely on large sparse matrices such as the matting ...
Kaiming He, Jian Sun, Xiaoou Tang
PLDI
2009
ACM
14 years 11 days ago
Flow-sensitive semantics for dynamic information flow policies
Dynamic information flow policies, such as declassification, are essential for practically useful information flow control systems. However, most systems proposed to date that ...
Niklas Broberg, David Sands