This paper proposes an emotion model for life-like agents with emotions and motivations. This model consists of reactive and deliberative mechanisms. The former generates low-leve...
Simulations utilizing virtual humans, or computer controlled agents, are more predominant now than ever. Many of these simulations suffer from a lack of effective, stimulating, and...
Abstract In this paper, we present a human-robot teaching framework that uses "virtual" games as a means for adapting a robot to its user through natural interaction in a...
In human-human conversation, the first impression decides whether two people feel attracted by each other and whether contact between them will be continued or not. Starting from ...
Current computer involvement in adolescent social networks (youth between the ages of 11 and 17) provides new opportunities to study group dynamics, interactions amongst peers, an...
Juan Fernando Mancilla-Caceres, Wen Pu, Eyal Amir,...