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AFRIGRAPH
2006
ACM
14 years 1 months ago
A GPU based saliency map for high-fidelity selective rendering
The computation of high-fidelity images in real-time remains one of the key challenges for computer graphics. Recent work has shown that by understanding the human visual system,...
Peter Longhurst, Kurt Debattista, Alan Chalmers
MM
2006
ACM
143views Multimedia» more  MM 2006»
14 years 1 months ago
Motion swarms: video interaction for art in complex environments
We create interactive art that can be enjoyed by groups such as audiences at public events with the intent to encourage communication with those around us as we play with the art....
Quoc Nguyen, Scott Novakowski, Jeffrey E. Boyd, Ch...
VRST
2004
ACM
14 years 23 days ago
A CAVE system for interactive modeling of global illumination in car interior
Global illumination dramatically improves realistic appearance of rendered scenes, but usually it is neglected in VR systems due to its high costs. In this work we present an effi...
Kirill Dmitriev, Thomas Annen, Grzegorz Krawczyk, ...
GISCIENCE
2004
Springer
130views GIS» more  GISCIENCE 2004»
14 years 21 days ago
Comparing Exact and Approximate Spatial Auto-regression Model Solutions for Spatial Data Analysis
The spatial auto-regression (SAR) model is a popular spatial data analysis technique, which has been used in many applications with geo-spatial datasets. However, exact solutions f...
Baris M. Kazar, Shashi Shekhar, David J. Lilja, Ra...
SIGGRAPH
1998
ACM
13 years 11 months ago
Recovering Photometric Properties of Architectural Scenes from Photographs
In this paper, we present a new approach to producing photorealistic computer renderings of real architectural scenes under novel lighting conditions, such as at different times o...
Yizhou Yu, Jitendra Malik