We describe a compressed multiresolution representation for supporting interactive rendering of very large planar and spherical terrain surfaces. The technique, called Compressed ...
Enrico Gobbetti, Fabio Marton, Paolo Cignoni, Marc...
This paper considers the problem of predictive fusion coding for storage of multiple spatio-temporally correlated sources so as to enable efficient selective retrieval of data fr...
Prior work has shown the value of changing application fidelity to adapt to varying resource levels in a mobile environment. Choosing the right fidelity requires us to predict i...
Dushyanth Narayanan, Jason Flinn, Mahadev Satyanar...
Partitioning fragment shaders into multiple rendering passes is an effective technique for virtualizing shading resource limits in graphics hardware. The Recursive Dominator Split...
—We present a no-reference image quality metric for image interpolation. The approach is capable of detecting blurry regions as well as ghosting artifacts, e.g., in image based r...
Kai Berger, Christian Lipski, Christian Linz, Anit...