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CGF
2006
173views more  CGF 2006»
13 years 7 months ago
C-BDAM - Compressed Batched Dynamic Adaptive Meshes for Terrain Rendering
We describe a compressed multiresolution representation for supporting interactive rendering of very large planar and spherical terrain surfaces. The technique, called Compressed ...
Enrico Gobbetti, Fabio Marton, Paolo Cignoni, Marc...
ICASSP
2008
IEEE
14 years 1 months ago
Predictive fusion coding of spatio-temporally correlated sources
This paper considers the problem of predictive fusion coding for storage of multiple spatio-temporally correlated sources so as to enable efficient selective retrieval of data fr...
Sharadh Ramaswamy, Kenneth Rose
WMCSA
2000
IEEE
13 years 11 months ago
Using history to improve mobile application adaptation
Prior work has shown the value of changing application fidelity to adapt to varying resource levels in a mobile environment. Choosing the right fidelity requires us to predict i...
Dushyanth Narayanan, Jason Flinn, Mahadev Satyanar...
EGH
2004
Springer
13 years 11 months ago
Efficient partitioning of fragment shaders for multiple-output hardware
Partitioning fragment shaders into multiple rendering passes is an effective technique for virtualizing shading resource limits in graphics hardware. The Recursive Dominator Split...
Tim Foley, Mike Houston, Pat Hanrahan
APGV
2009
ACM
127views Visualization» more  APGV 2009»
14 years 2 days ago
A ghosting artifact detector for interpolated image quality assessment
—We present a no-reference image quality metric for image interpolation. The approach is capable of detecting blurry regions as well as ghosting artifacts, e.g., in image based r...
Kai Berger, Christian Lipski, Christian Linz, Anit...