A limiting factor in the performance of a rendering system is the number of state changes, i.e., changes of the attributes material, texture, shader program, etc., in the stream o...
Abstract. This paper advocates the placement of Architecturally Visible Communication (AVC) buffers between adjacent cores in MPSoCs to provide highthroughput communication for str...
Theo Kluter, Philip Brisk, Edoardo Charbon, Paolo ...
In 3GPP a standard for multimedia streaming over mobile networks called PSS (Packet-switched Streaming Service) has been specified. In order to deal with changing transmission char...
In this paper we present multimedia adaptation strategies for live video streams, at the streaming server, where we switch among several versions of the coded multimedia to match ...
Deepak S. Turaga, Ahmed Abd El Al, Chitra Venkatra...
In off-line streaming, packet level erasure resilient Forward Error Correction (FEC) codes rely on the unrestricted buffering time at the receiver. In real-time streaming, the ext...