In this paper, we deal with the large-scale divisible load problem studied in [12]. We show how to reduce this problem to a classical preemptive scheduling problem on a single mac...
Anne Benoit, Loris Marchal, Jean-Francois Pineau, ...
Recent years have seen the emergence of wireless sensor network systems that must support high data rate and realtime queries of physical environments. This paper proposes Real-Ti...
This paper describes a new mechanism to garantee quality of service for multimedia streams in low-cost home networks. Quality of service is based on a token, of which the route in...
Hans Scholten, Pierre G. Jansen, Ferdy Hanssen, Pi...
Real-time embedded systems are often specified as a collection of independent tasks, each generating a sequence of event-triggered code blocks, and the scheduling in this domain ...
Scheduling meetings among agents can be represented as a game - the Meetings Scheduling Game (MSG). In its simplest form, the two-person MSG is shown to have a price of anarchy (Po...