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» Preferences in Game Logics
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COMMA
2010
13 years 2 months ago
A characterization of collective conflict for defeasible argumentation
In this paper we define a recursive semantics for warrant in a general defeasible argumentation framework by formalizing a notion of collective (non-binary) conflict among argumen...
Teresa Alsinet, Ramón Béjar, Lluis G...
CHI
2006
ACM
14 years 8 months ago
A continuous and objective evaluation of emotional experience with interactive play environments
Researchers are using emerging technologies to develop novel play environments, while established computer and console game markets continue to grow rapidly. Even so, evaluating t...
Regan L. Mandryk, M. Stella Atkins, Kori M. Inkpen
ICAI
2004
13 years 9 months ago
Automatic Generation of English-language Steps in Puzzle Solving
This paper shows how to generate an English step-by-step explanation that describes how an automated reasoning system solves a complex logic program. We limit our attention to pro...
Hemantha Ponnuru, Raphael A. Finkel, Victor W. Mar...
CHI
2009
ACM
14 years 8 months ago
Learning to predict information needs: context-aware display as a cognitive aid and an assessment tool
We discuss the problem of assessing and aiding user performance in dynamic tasks that require rapid selection among multiple information sources. Motivated by research in human se...
Bradley C. Love, Matt Jones, Marc T. Tomlinson, Mi...
CHI
2010
ACM
14 years 2 months ago
pCubee: a perspective-corrected handheld cubic display
In this paper, we describe the design of a personal cubic display that offers novel interaction techniques for static and dynamic 3D content. We extended one-screen Fish Tank VR b...
Ian Stavness, Billy Lam, Sidney Fels