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» Preferences in Game Logics
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AAAI
2006
13 years 9 months ago
Reasoning about Partially Observed Actions
Partially observed actions are observations of action executions in which we are uncertain about the identity of objects, agents, or locations involved in the actions (e.g., we kn...
Megan Nance, Adam Vogel, Eyal Amir
LICS
2010
IEEE
13 years 6 months ago
Addition-Invariant FO and Regularity
We consider formulas which, in addition to the symbols in the vocabulary, may use two designated symbols ≺ and + that must be interpreted as a linear order and its associated ad...
Nicole Schweikardt, Luc Segoufin
LICS
2010
IEEE
13 years 6 months ago
Alternating Timed Automata over Bounded Time
Alternating timed automata are a powerful extension of classical Alur-Dill timed automata that are closed under all Boolean operations. They have played a key role, among others, ...
Mark Jenkins, Joël Ouaknine, Alexander Rabino...
CDC
2010
IEEE
129views Control Systems» more  CDC 2010»
13 years 2 months ago
A symbolic approach to controlling piecewise affine systems
Abstract-- We present a computational framework for automatic synthesis of a feedback control strategy for a piecewise affine (PWA) system from a specification given as a Linear Te...
Jana Tumova, Boyan Yordanov, Calin Belta, Ivana Ce...
MKWI
2008
190views Business» more  MKWI 2008»
13 years 9 months ago
Partial Matchmaking for complex Product and Service Descriptions
: Matchmaking between offers and requests is an essential mechanism in electronic market places. Description Logics have been proposed as a appropriate framework for representing o...
Heiner Stuckenschmidt, Martin Kolb