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» Preferences in Game Logics
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AAAI
2011
12 years 7 months ago
Preferred Explanations: Theory and Generation via Planning
In this paper we examine the general problem of generating preferred explanations for observed behavior with respect to a model of the behavior of a dynamical system. This problem...
Shirin Sohrabi, Jorge A. Baier, Sheila A. McIlrait...
ASP
2001
Springer
14 years 5 days ago
Logic Programming Agents and Game Theory
In this paper we present a framework for logic programming agents to take part in games in such a way that stable models of the system, the ones agreed upon by all the members, co...
Marina De Vos, Dirk Vermeir
GI
2008
Springer
13 years 8 months ago
ECHOES - A Crazy Multiplayer Pervasive Game
: Computer games play an increasing role in our modern information society. Besides pure entertainment, games can provide valuable input for social interaction, learning, etc. Rece...
Karen Detken, Carlos Martinez, Darren Carlson, Var...
IWEC
2010
13 years 9 months ago
The 'Interactive' of Interactive Storytelling: Customizing the Gaming Experience
In this article, we define interactive storytelling as a gaming experience where the form and content of the game is customized in real time and tailored to the preferences and ne...
Barbaros Bostan, Tim Marsh