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» Preferences in Game Logics
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UMUAI
2010
136views more  UMUAI 2010»
13 years 8 months ago
Towards affective camera control in games
Information about interactive virtual environments, such as games, is perceived by users through a virtual camera. While most interactive applications let users control the camera,...
Georgios N. Yannakakis, Héctor Perez Mart&i...
BIRTHDAY
2010
Springer
13 years 6 months ago
Quantitative Simulation Games
Abstract. Classical formalizations of systems and properties are boolean: given a system and a property, the property is either true or false of the system. The classical view part...
Pavol Cerný, Thomas A. Henzinger, Arjun Rad...
AGI
2008
13 years 11 months ago
Temporal Action Logic for Question Answering in an Adventure Game
Inhabiting the complex and dynamic environments of modern computer games with autonomous agents capable of intelligent timely behaviour is a significant research challenge. We illu...
Martin Magnusson, Patrick Doherty
ORI
2008
69views more  ORI 2008»
13 years 10 months ago
Markov chain applications in the slot machine industry
One of the important sectors within gambling is that of gaming machines. This industry used to favour approaches based on long-run simulations or complete enumerations of all poss...
Noelia Oses
IANDC
2006
113views more  IANDC 2006»
13 years 10 months ago
Automata and fixed point logic: A coalgebraic perspective
This paper generalizes existing connections between automata and logic to a coalgestraction level. Let F : Set Set be a standard functor that preserves weak pullbacks. We introdu...
Yde Venema