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» Preprocessing of Intractable Problems
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STOC
1994
ACM
168views Algorithms» more  STOC 1994»
14 years 2 months ago
Fast algorithms for finding randomized strategies in game trees
Interactions among agents can be conveniently described by game trees. In order to analyze a game, it is important to derive optimal (or equilibrium) strategies for the di erent p...
Daphne Koller, Nimrod Megiddo, Bernhard von Stenge...
ASPLOS
2006
ACM
14 years 2 months ago
Efficiently exploring architectural design spaces via predictive modeling
Architects use cycle-by-cycle simulation to evaluate design choices and understand tradeoffs and interactions among design parameters. Efficiently exploring exponential-size desig...
Engin Ipek, Sally A. McKee, Rich Caruana, Bronis R...
ICDT
2010
ACM
161views Database» more  ICDT 2010»
14 years 2 months ago
Data Correspondence, Exchange, and Repair
Checking the correspondence between two or more database instances and enforcing it is a procedure widely used in practice without however having been explored from a theoretical ...
Gösta Grahne, Adrian Onet
ICDT
2010
ACM
193views Database» more  ICDT 2010»
14 years 1 months ago
Data correspondence, exchange and repair
Checking the correspondence between two or more database instances and enforcing it is a procedure widely used in practice without however having been explored from a theoretical ...
Gösta Grahne, Adrian Onet
FCS
2007
14 years 6 days ago
Coordinating Planning Agents for Moderately and Tightly-Coupled Tasks
In many task-planning domains, dynamic assemblies of autonomous agents are replacing hierarchical organisations because they promise more agility. In such assemblies, interdepende...
J. Renze Steenhuisen, Cees Witteveen