Partial Redundancy Elimination PRE is a general scheme for suppressing partial redundancies which encompasses traditional optimizations like loop invariant code motion and redun...
We present a near linear time algorithm for constructing hierarchical nets in finite metric spaces with constant doubling dimension. This data-structure is then applied to obtain...
This paper presents a new method for realistic real-time rendering of tree foliage. Some approaches to this problem have been presented before but the quality of their results was...
We solve instances of a general class of problems defined as follows: Preprocess a set S of possibly weighted colored geometric objects (e.g. points/orthogonal segments/rectangles...
This short note considers the problem of point location in a Delaunay triangulation of n random points, using no additional preprocessing or storage other than a standard data stru...