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IVA
2007
Springer
14 years 1 months ago
Scrutinizing Natural Scenes: Controlling the Gaze of an Embodied Conversational Agent
We present here a system for controlling the eye gaze of a virtual embodied conversational agent able to perceive the physical environment in which it interacts. This system is ins...
Antoine Picot, Gérard Bailly, Fréd&e...
AIIDE
2009
13 years 8 months ago
Supporting Dialogue Generation for Story-Based Games
Providing compelling, realistic, immersive game worlds is one of the major goals in modern game design. The presence of unique and interesting dialogue for all of the characters i...
Christopher Michael Kerr, Duane Szafron
ENTCS
2007
86views more  ENTCS 2007»
13 years 7 months ago
On the Non-sequential Nature of Domain Models of Real-number Computation
Escard´o, Hofmann and Streicher showed that real-number computations in the interval-domain environment are inherently parallel, in the sense that they imply the presence of weak...
Thomas Anberrée
ICMCS
1994
IEEE
123views Multimedia» more  ICMCS 1994»
13 years 12 months ago
Casual Collaboration
As computers are increasingly used to mediate social interaction, tools are needed not only to support direct communication, but also to create a richer social environment for the...
Judith S. Donath
BIOWIRE
2007
Springer
14 years 1 months ago
Bio-Inspired Multi-agent Collaboration for Urban Monitoring Applications
Vehicular sensor networks (VSNs) provide a collaborative sensing environment where mobile vehicles equipped with sensors of different nature (from chemical detectors to still/video...
Uichin Lee, Eugenio Magistretti, Mario Gerla, Paol...