Sciweavers

145 search results - page 22 / 29
» Presence experience in mobile gaming
Sort
View
PIMRC
2010
IEEE
13 years 5 months ago
Self-optimizing routing in MANETs with multi-class flows
In this paper we show how game theory and Gibbs sampling techniques can be used to design a self-optimizing algorithm for minimizing end-to-end delays for all flows in a multi-clas...
Pierre Coucheney, Bruno Gaujal, Corinne Touati
IJRR
2011
98views more  IJRR 2011»
13 years 2 months ago
Real-time photorealistic virtualized reality interface for remote mobile robot control
The task of teleoperating a robot over a wireless video link is known to be very difficult. Teleoperation becomes even more difficult when the robot is surrounded by dense obstac...
Alonzo Kelly, Nicholas Chan, Herman Herman, Daniel...
ICC
2007
IEEE
128views Communications» more  ICC 2007»
14 years 1 months ago
Supporting the Sink Mobility: a Case Study for Wireless Sensor Networks
— This paper deals with a system level design solution to support information gathering in the presence of a mobile querying node that experiences frequent disconnections from a ...
David Tacconi, Iacopo Carreras, Daniele Miorandi, ...
WS
2003
ACM
14 years 25 days ago
On securely enabling intermediary-based services and performance enhancements for wireless mobile users
Intermediary-based services and performance optimizations are increasingly being considered, by network service providers, with a view towards offering value-added services and i...
Sneha Kumar Kasera, Semyon Mizikovsky, Ganapathy S...
ANTSW
2010
Springer
13 years 5 months ago
Mobile Stigmergic Markers for Navigation in a Heterogeneous Robotic Swarm
We study self-organized navigation in a heterogeneous robotic swarm consisting of two types of robots: small wheeled robots, called foot-bots, and flying robots that can attach to ...
Frederick Ducatelle, Gianni A. Di Caro, Alexander ...