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» Presence in Immersive Virtual Environments
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ISMAR
2003
IEEE
14 years 1 months ago
The Effects of Shadow Representation of Virtual Objects in Augmented Reality
In this paper, we describe the effects of shadow representation of virtual objects in Augmented Reality. Optical consistency is important in order to create realistic augmented re...
Natsuki Sugano, Hirokazu Kato, Keihachiro Tachiban...
SMI
2008
IEEE
167views Image Analysis» more  SMI 2008»
14 years 3 months ago
Hands on virtual clay
This paper presents a new interaction system designed for hands-on 3D shape modeling and deformation through natural hand gestures. Our system is made of a Phantom haptic device c...
Adeline Pihuit, Paul G. Kry, Marie-Paule Cani
WWW
2005
ACM
14 years 9 months ago
WebRogue: virtual presence in web sites
WebRogue is an application for virtual presence over the Web. It provides the Web Browser with a chat subwindow that allows users connected to the same Web site to meet, share opi...
Alessandro Soro, Ivan Marcialis, Davide Carboni, G...
CGVR
2007
13 years 10 months ago
Virtual Reality Interface to Conventional First-Person-View Shooting Computer Games
- In this paper we present Virtual Reality Game Interface (VRGI) that is an interface to conventional 3D desktop first-person-view shooting games. VRGI allows players to play comme...
Leonidas Deligiannidis, William Urbanski
PRESENCE
1998
102views more  PRESENCE 1998»
13 years 8 months ago
Presence as Being-in-the-World
An alternative view of presence is introduced based on existential philosophy and ecological psychology. This view favors a Heideggerian/Gibsonian metaphysic over the more convent...
Pavel Zahorik, Rick L. Jenison