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IJVR
2007
100views more  IJVR 2007»
13 years 8 months ago
The Impact of Social Interaction on Usability for Distributed Virtual Environments
—Distance collaboration has long been a research area for distributed Virtual Environments (VEs). In these environments people interact with the technology and each other in a co...
Ilona Heldal
PRESENCE
2007
127views more  PRESENCE 2007»
13 years 8 months ago
Causal Perception in Virtual Reality and its Implications for Presence Factors
Causality is an important aspect of how we construct reality. Yet, while many psychological phenomena have been studied in their relation to virtual reality (VR), very little work...
Marc Cavazza, Jean-Luc Lugrin, Marc Buehner
ICAT
2003
IEEE
14 years 1 months ago
In virtual reality, which way is up?
Virtual reality is often used to simulate environments in which the direction of up is not aligned with the normal direction of gravity or the body. How effective are these enviro...
Heather Jenkin, Richard Dyde, Michael Jenkin, Laur...
VR
2007
IEEE
131views Virtual Reality» more  VR 2007»
14 years 2 months ago
The Effects of Scene Complexity, Stereovision, and Motion Parallax on Size Constancy in a Virtual Environment
In this paper, the effects of three visual factors: scene complexity, stereovision and motion parallax on correct perception of a virtual object’s size were analyzed in an immer...
Xun Luo, Robert V. Kenyon, Derek Kamper, Daniel J....
VISSYM
2004
13 years 10 months ago
Medical Applications of Multi-field Volume Rendering and VR Techniques
This paper reports on a new approach for visualizing multi-field MRI or CT datasets in an immersive environment with medical applications. Multi-field datasets combine multiple sc...
Joe Kniss, Jürgen P. Schulze, Uwe Wössne...