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VISUALIZATION
2003
IEEE
14 years 1 months ago
Acceleration Techniques for GPU-based Volume Rendering
Nowadays, direct volume rendering via 3D textures has positioned itself as an efficient tool for the display and visual analysis of volumetric scalar fields. It is commonly acce...
Jens Krüger, Rüdiger Westermann
POPL
2003
ACM
14 years 1 months ago
From control effects to typed continuation passing
First-class continuations are a powerful computational effect, allowing the programmer to express any form of jumping. Types and effect systems can be used to reason about contin...
Hayo Thielecke
PPPJ
2003
ACM
14 years 1 months ago
A stochastic approach to automated design improvement
The object-oriented approach to software development facilitates and encourages programming practices that increase reusability, correctness and maintainability in code. This is a...
Mark Kent O'Keeffe, Mel Ó Cinnéide
SAC
2003
ACM
14 years 1 months ago
Validation of Code-Improving Transformations for Embedded Systems
Programmers of embedded systems often develop software in assembly code due to inadequate support from compilers and the need to meet critical speed and/or space constraints. Many...
Robert van Engelen, David B. Whalley, Xin Yuan
TLDI
2003
ACM
134views Formal Methods» more  TLDI 2003»
14 years 1 months ago
Scrap your boilerplate: a practical design pattern for generic programming
We describe a design pattern for writing programs that traverse data structures built from rich mutually-recursive data types. Such programs often have a great deal of “boilerpl...
Ralf Lämmel, Simon L. Peyton Jones