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CGF
2010
181views more  CGF 2010»
13 years 7 months ago
Matrix Trees
Recent advances in GPU programmability and architecture have allowed for the generation of ray casted or ray traced images at interactive rates. How quickly these images can be ge...
Nathan Andrysco, Xavier Tricoche
ICFEM
2010
Springer
13 years 6 months ago
A Modular Scheme for Deadlock Prevention in an Object-Oriented Programming Model
Despite the advancements of concurrency theory in the past decades, practical concurrent programming has remained a challenging activity. Fundamental problems such as data races an...
Scott West, Sebastian Nanz, Bertrand Meyer
ICRA
2010
IEEE
137views Robotics» more  ICRA 2010»
13 years 6 months ago
Robot reinforcement learning using EEG-based reward signals
Abstract— Reinforcement learning algorithms have been successfully applied in robotics to learn how to solve tasks based on reward signals obtained during task execution. These r...
Iñaki Iturrate, Luis Montesano, Javier Ming...
ICSE
2010
IEEE-ACM
13 years 6 months ago
Fourth International Workshop on Software Clones (IWSC)
Software clones are identical or similar pieces of code. They are often the result of copy–and–paste activities as ad-hoc code reuse by programmers. Software clones research i...
Katsuro Inoue, Stanislaw Jarzabek, James R. Cordy,...
IEEECIT
2010
IEEE
13 years 6 months ago
Exploiting More Parallelism from Applications Having Generalized Reductions on GPU Architectures
Reduction is a common component of many applications, but can often be the limiting factor for parallelization. Previous reduction work has focused on detecting reduction idioms a...
Xiao-Long Wu, Nady Obeid, Wen-Mei Hwu