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EUROPAR
2004
Springer
15 years 11 months ago
A Proxy Server-Network for Real-Time Computer Games
Abstract. Computer games played over the Internet have recently become an important class of distributed applications. In this paper we present a novel proxy server-network topolog...
Jens Müller 0004, Stefan Fischer, Sergei Gorl...
AAAI
2006
15 years 7 months ago
Decision Making in Uncertain Real-World Domains Using DT-Golog
DTGolog, a decision-theoretic agent programming language based on the situation calculus, was proposed to ease some of the computational difficulties associated with Markov Decisi...
Mikhail Soutchanski, Huy Pham, John Mylopoulos
ISSAC
1994
Springer
96views Mathematics» more  ISSAC 1994»
15 years 9 months ago
Automating the Construction of Stationary Multiple-Point Classes
In this paper, we describe an algorithm to compute arbitrary stationary multiple-point formulas. We report its full implementation in Maple and show some examples matching formula...
Sylvain Petitjean
COR
2006
95views more  COR 2006»
15 years 5 months ago
Generating optimal two-section cutting patterns for rectangular blanks
This paper presents an algorithm for generating unconstrained guillotine-cutting patterns for rectangular blanks. A pattern includes at most two sections, each of which consists o...
Yaodong Cui, Dongli He, Xiaoxia Song
CA
1995
IEEE
15 years 9 months ago
Virtual actors living in a real world
This paper presents techniques and tools for creating and animating virtual actors in real scenes. Several problems are explained: real objects hidden by virtual actors and virtua...
Nadia Magnenat-Thalmann, Daniel Thalmann