Abstract. Computer games played over the Internet have recently become an important class of distributed applications. In this paper we present a novel proxy server-network topolog...
DTGolog, a decision-theoretic agent programming language based on the situation calculus, was proposed to ease some of the computational difficulties associated with Markov Decisi...
In this paper, we describe an algorithm to compute arbitrary stationary multiple-point formulas. We report its full implementation in Maple and show some examples matching formula...
This paper presents an algorithm for generating unconstrained guillotine-cutting patterns for rectangular blanks. A pattern includes at most two sections, each of which consists o...
This paper presents techniques and tools for creating and animating virtual actors in real scenes. Several problems are explained: real objects hidden by virtual actors and virtua...