We present an overview of the Virtual Patient project at the University of Maryland, which is developing a cognitive model of humans experiencing various states of health and dise...
Sergei Nirenburg, Marjorie McShane, Stephen Beale,...
An important aspect of Business to Business ECommerce is the agile Virtual Enterprise (VE). VEs are established when existing enterprises dynamically form temporary alliances, joi...
Alan Berfield, Panos K. Chrysanthis, Ioannis Tsama...
Speakers in dialogue tend to adapt to each other by starting to use similar lexical items, syntactic structures, or gestures. This behaviour, called alignment, may serve important...
The generation of multimodal virtual environments for surgical training is complicated by the necessity to develop heterogeneous simulation scenarios such as surgical incision, ca...
Suvranu De, Yi-Je Lim, Manivannan Muniyandi, Manda...
We introduce the concept of Graspable User Interfaces that allow direct control of electronic or virtual objects through physical handles for control. These physical artifacts, wh...
George W. Fitzmaurice, Hiroshi Ishii, William Buxt...