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» Presenting in Style by Virtual Humans
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HRI
2006
ACM
14 years 4 months ago
A video game-based framework for analyzing human-robot interaction: characterizing interface design in real-time interactive mul
There is growing interest in mining the world of video games to find inspiration for human-robot interaction (HRI) design. This paper segments video game interaction into domain-i...
Justin Richer, Jill L. Drury
IE
2007
14 years 10 days ago
An evaluation framework for videogame based tasking of remote vehicles
Unmanned vehicles (UV’s) are increasingly being employed in civil and military domains often for operations in dangerous environments. Typically these vehicles require some leve...
Adam J. Hassell, Philip Smith, David Stratton
CHI
2005
ACM
14 years 11 months ago
EyeDraw: enabling children with severe motor impairments to draw with their eyes
EyeDraw is a software program that, when run on a computer with an eye tracking device, enables children with severe motor disabilities to draw pictures by just moving their eyes....
Anthony J. Hornof, Anna Cavender
CHI
2004
ACM
14 years 11 months ago
Transcendent communication: location-based guidance for large-scale public spaces
Many studies have been conducted on supporting communication in home and office spaces, but relatively few studies have explored supporting communication in large-scale public spa...
Hideyuki Nakanishi, Satoshi Koizumi, Toru Ishida, ...
CHI
2004
ACM
14 years 11 months ago
ICARE: a component-based approach for the design and development of multimodal interfaces
Multimodal interactive systems support multiple interaction techniques such as the synergistic use of speech, gesture and eye gaze tracking. The flexibility they offer results in ...
Jullien Bouchet, Laurence Nigay