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CHINZ
2007
ACM
14 years 2 months ago
Using a mobile phone for 6 DOF mesh editing
This paper describes how a mobile phone can be used as a six degree of freedom interaction device for 3D mesh editing. Using a video see-through Augmented Reality approach, the mo...
Anders Henrysson, Mark Billinghurst
ACMIDC
2010
14 years 2 months ago
Mobile collaboration: collaboratively reading and creating children's stories on mobile devices
This paper discusses design iterations of Mobile Stories – a mobile technology that empowers children to collaboratively read and create stories. We present the design and discu...
Jerry Alan Fails, Allison Druin, Mona Leigh Guha
CHI
2011
ACM
13 years 2 months ago
How a freeform spatial interface supports simple problem solving tasks
We developed DataBoard, a freeform spatial interface, to support users in simple problem solving tasks. To develop a deeper understanding of the role of space and the tradeoffs be...
Eser Kandogan, Juho Kim, Thomas P. Moran, Pablo Pe...
CHI
2011
ACM
13 years 2 months ago
Materializing the query with facet-streams: a hybrid surface for collaborative search on tabletops
We introduce “Facet-Streams”, a hybrid interactive surface for co-located collaborative product search on a tabletop. Facet-Streams combines techniques of information visualiz...
Hans-Christian Jetter, Jens Gerken, Michael Zö...
ISMAR
2007
IEEE
14 years 5 months ago
Interactive Focus and Context Visualization for Augmented Reality
In this article we present interactive Focus and Context (F+C) visualizations for Augmented Reality (AR) applications. We demonstrate how F+C visualizations are used to affect the...
Denis Kalkofen, Erick Méndez, Dieter Schmal...