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» Presenting in Style by Virtual Humans
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CORR
2007
Springer
92views Education» more  CORR 2007»
13 years 10 months ago
Passive Control Architecture for Virtual Humans
– In the present paper, we introduce a new control architecture aimed at driving virtual humans in interaction with virtual environments, by motion capture. It brings decoupling ...
Antoine Rennuit, Alain Micaelli, Xavier Merlhiot, ...
ATAL
2009
Springer
14 years 4 months ago
HIHEREI: human interaction within hybrid environments regulated through electronic institutions
In this paper we present an application build on top of electronic institutions in order to create a remote experimental platform for human and virtual agents. Our software object...
Ismel Brito, Isaac Pinyol, Daniel Villatoro, Jordi...
CGF
2000
179views more  CGF 2000»
13 years 10 months ago
Generating Animatable 3D Virtual Humans from Photographs
We present an easy, practical and efficient full body cloning methodology. This system utilizes photos taken from the front, side and back of a person in any given imaging environ...
Won-Sook Lee, Jin Gu, Nadia Magnenat-Thalmann
ICRA
2009
IEEE
139views Robotics» more  ICRA 2009»
14 years 4 months ago
Transfer of knowledge for a climbing Virtual Human: A reinforcement learning approach
— In the reinforcement learning literature, transfer is the capability to reuse on a new problem what has been learnt from previous experiences on similar problems. Adapting tran...
Benoit Libeau, Alain Micaelli, Olivier Sigaud
ICMCS
2000
IEEE
111views Multimedia» more  ICMCS 2000»
14 years 2 months ago
Efficient Modeling of Virtual Humans in MPEG-4
This and the accompanying paper present an overview of the face and body animation object in the MPEG-4 Version 2 standard. The MPEG-4 standard includes the representation, compre...
Tolga K. Capin, Eric Petajan, Jörn Ostermann