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» Presenting in Style by Virtual Humans
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APCHI
2004
IEEE
14 years 2 months ago
Tangible Teleconferencing
This paper describes a teleconferencing application that uses real objects to interact with virtual on-screen content. A variety of tangible interaction techniques can be used to l...
Jörg Hauber, Mark Billinghurst, Holger Regenb...
CHI
2004
ACM
14 years 3 months ago
The untapped world of video games
Due to fierce industry competition and demand for novelty, games are a fertile research setting for studying interface design, input devices, graphics, social communication and de...
Kevin Keeker, Randy J. Pagulayan, Jonathan Sykes, ...
3DIM
1997
IEEE
14 years 2 months ago
A System for Semi-Automatic Modeling of Complex Environments
We present a perception system, called Artisan, that semi-automatically builds 3-D models of a robot’s workspace. Range images are acquired with a scanning laser rangefinder an...
Andrew Edie Johnson, Regis Hoffman, Jim Osborn, Ma...
ATAL
2011
Springer
12 years 10 months ago
Culture-related differences in aspects of behavior for virtual characters across Germany and Japan
Integrating culture as a parameter into the behavioral models of virtual characters to simulate cultural differences is becoming more and more popular. But do these differences ...
Birgit Endraß, Elisabeth André, Matth...
VAST
2004
ACM
14 years 3 months ago
A case study of a virtual audience in a reconstruction of an ancient Roman odeon in Aphrodisias
The benefits of including virtual humans into cultural heritage reconstructions are twofold: the realism of architectural models is increased by populating them; and, as well, it...
Pablo de Heras Ciechomski, Branislav Ulicny, Rache...