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CORR
2007
Springer
137views Education» more  CORR 2007»
13 years 10 months ago
Subjective Evaluation of Forms in an Immersive Environment
: User’s perception of product, by essence subjective, is a major topic in marketing and industrial design. Many methods, based on users’ tests, are used so as to characterise ...
Jean-François Petiot, Damien Chablat
VRST
2010
ACM
13 years 8 months ago
Shake-your-head: revisiting walking-in-place for desktop virtual reality
The Walking-In-Place interaction technique was introduced to navigate infinitely in 3D virtual worlds by walking in place in the real world. The technique has been initially devel...
Léo Terziman, Maud Marchal, Mathieu Emily, ...
IV
2002
IEEE
141views Visualization» more  IV 2002»
14 years 3 months ago
Cooperative Robot Teleoperation through Virtual Reality Interfaces
Robots are employed to do exacting routines, ranging from the common place to the difficult and from the relatively safe to the highly dangerous. Remote-controlled robots -or tele...
Alexandre Monferrer, David Bonyuet
HCI
2009
13 years 8 months ago
Specifying the Representation of Non-geometric Information in 3D Virtual Environments
In 3D virtual environments (3DVE), we need to know what an object looks like (i.e. geometric information) and what the object is, what are its properties and characteristics and ho...
Kaveh Bazargan, Gilles Falquet
AVI
2004
13 years 11 months ago
A visual tool for tracing users' behavior in Virtual Environments
Although some guidelines (e.g., based on architectural principles) have been proposed for designing Virtual Environments (VEs), several usability problems can be identified only b...
Luca Chittaro, Lucio Ieronutti