Massively Multiplayer Online Role Playing Games (MMORPGs) are computer based games in which players interact with one another in the virtual world. Worldwide revenues for MMORPGs h...
In this paper, we explore the role that attribution plays in shaping user reactions to content reuse, or remixing, in a large user-generated content community. We present two stud...
We present Badumna Network Suite, a network engine for Massively Multiplayer Online (MMO) applications. MMO applications such as World of Warcraft and Second Life use client-serve...
We think that Massively Multi-user Online Role-Playing Games (MMORPGs) will soon evolve into Online Societies of political and economic interest. Studying them will require a metho...
RPG’s (Role Playing Games) and improvisational theatre have some obvious similarities. Both require the participants to work together in real-time to construct dynamic narrative...