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» Principle component analysis and its variants for biometrics
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NETGAMES
2003
ACM
14 years 18 days ago
Spatial principles of level-design in multi-player first-person shooters
: This paper outlines the basic spatial principles of level design in multi-player first-person shooters with special reference to Counterstrike, basing itself on experiment, analy...
Christian Güttler, Troels Degn Johansson
ICIAR
2004
Springer
14 years 22 days ago
Improving the Boosted Correlogram
Abstract. Introduced seven years ago, the correlogram is a simple statistical image descriptor that nevertheless performs strongly on image retrieval tasks. As a result it has foun...
Nicholas R. Howe, Amanda Ricketson
WCE
2007
13 years 8 months ago
Face Recognition using Discrete Cosine Transform plus Linear Discriminant Analysis
—Face recognition is a biometric identification method which among the other methods such as, finger print identification, speech recognition, signature and hand written recognit...
M. Hajiarbabi, J. Askari, S. Sadri, M. Saraee
SINOBIOMETRICS
2004
Springer
14 years 21 days ago
Baseline Evaluations on the CAS-PEAL-R1 Face Database
In this paper, three baseline face recognition algorithms are evaluated on the CAS-PEAL-R1 face database which is publicly released from a large-scale Chinese face database: CAS-PE...
Bo Cao, Shiguang Shan, Xiaohua Zhang, Wen Gao
ICSE
2004
IEEE-ACM
14 years 7 months ago
Imposing a Memory Management Discipline on Software Deployment
The deployment of software components frequently fails because dependencies on other components are not declared explicitly or are declared imprecisely. This results in an incompl...
Eelco Dolstra, Eelco Visser, Merijn de Jonge