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SAC
2009
ACM
14 years 29 days ago
Aspect-oriented procedural content engineering for game design
Generally progressive procedural content in the context of 3D scene rendering is expressed as recursive functions where a finer level of detail gets computed on demand. Typical e...
Walter Cazzola, Diego Colombo, Duncan Harrison
COMPSAC
2008
IEEE
14 years 2 months ago
SCCM: Service-Oriented Community Coordinated Multimedia Architecture
Community coordinated multimedia (CCM) envisions the paradigm of consuming multiple media via diversity display devices, converged networks, and heterogeneous platforms within a v...
Jiehan Zhou, Mika Rautiainen, Mika Ylianttila
DSD
2008
IEEE
85views Hardware» more  DSD 2008»
14 years 2 months ago
TASTE: Testability Analysis Engine and Opened Libraries for Digital Data Path
Testability is one of the most important factors that are considered during design cycle along with reliability, speed, power consumption, cost and other factors important for a c...
Josef Strnadel
ISCAS
2007
IEEE
122views Hardware» more  ISCAS 2007»
14 years 2 months ago
Neuromimetic ICs with analog cores: an alternative for simulating spiking neural networks
- This paper aims at discussing the implementation of simulation systems for SNN based on analog computation cores (neuromimetic ICs). Such systems are an alternative to completely...
Sylvie Renaud, Jean Tomas, Yannick Bornat, Adel Da...
OTM
2005
Springer
14 years 1 months ago
Inferring Complex Semantic Mappings Between Relational Tables and Ontologies from Simple Correspondences
There are many problems requiring a semantic account of a database schema. At its best, such an account consists of mapping formulas between the schema and a formal conceptual mode...
Yuan An, Alexander Borgida, John Mylopoulos