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» Principles for modeling language design
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ATAL
2003
Springer
14 years 26 days ago
Authoring scenes for adaptive, interactive performances
In this paper, we introduce a toolkit called SceneMaker for authoring scenes for adaptive, interactive performances. These performances are based on automatically generated and pr...
Patrick Gebhard, Michael Kipp, Martin Klesen, Thom...
ASPLOS
2008
ACM
13 years 9 months ago
Tapping into the fountain of CPUs: on operating system support for programmable devices
The constant race for faster and more powerful CPUs is drawing to a close. No longer is it feasible to significantly increase the speed of the CPU without paying a crushing penalt...
Yaron Weinsberg, Danny Dolev, Tal Anker, Muli Ben-...
IJCAI
2001
13 years 9 months ago
Executing Reactive, Model-based Programs through Graph-based Temporal Planning
In the future, webs of unmanned air and space vehicles will act together to robustly perform elaborate missions in uncertain environments. We coordinate these systems by introduci...
Phil Kim, Brian C. Williams, Mark Abramson
SCAI
2001
13 years 9 months ago
Meaning and Partiality Revised
Muskens presents in Meaning and Partiality a semantics of possibly contradictory beliefs and other propositional attitudes. We propose a different partial logic based on a few key...
Jørgen Villadsen
IJHPCA
2007
114views more  IJHPCA 2007»
13 years 7 months ago
An Approach To Data Distributions in Chapel
A key characteristic of today’s high performance computing systems is a physically distributed memory, which makes the efficient management of locality essential for taking adv...
R. E. Diaconescu, Hans P. Zima