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» Principles for modeling language design
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SIGMOD
2003
ACM
127views Database» more  SIGMOD 2003»
14 years 8 months ago
Closing the key loophole in MLS databases
: There has been an abundance of research within the last couple of decades in the area of multilevel secure (MLS) databases. Recent work in this field deals with the processing of...
Nenad Jukic, Svetlozar Nestorov, Susan V. Vrbsky
CLIMA
2006
13 years 9 months ago
Acts of Commanding and Changing Obligations
If we are to take the notion of speech act seriously, we must be able to treat speech acts as acts. In what follows, I will try to model changes brought about by various acts of co...
Tomoyuki Yamada
KAIS
2010
132views more  KAIS 2010»
13 years 6 months ago
Integrating multiple document features in language models for expert finding
We argue that expert finding is sensitive to multiple document features in an organizational intranet. These document features include multiple levels of associations between expe...
Jianhan Zhu, Xiangji Huang, Dawei Song, Stefan M. ...
CIVR
2008
Springer
213views Image Analysis» more  CIVR 2008»
13 years 9 months ago
Language modeling for bag-of-visual words image categorization
In this paper, we propose two ways of improving image classification based on bag-of-words representation [25]. Two shortcomings of this representation are the loss of the spatial...
Pierre Tirilly, Vincent Claveau, Patrick Gros
SIGCSE
2002
ACM
126views Education» more  SIGCSE 2002»
13 years 7 months ago
Design patterns for games
Designing a two-person game involves identifying the game model to compute the best moves, the user interface (the "view") to play the game, and the controller to coordi...
Dung Zung Nguyen, Stephen B. Wong