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» Principles of Mixed-Initiative User Interfaces
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MIRAGE
2007
Springer
14 years 1 months ago
Hand Gesture Recognition with a Novel IR Time-of-Flight Range Camera-A Pilot Study
Abstract We present a gesture recognition system for recognizing hand movements in near realtime. The system uses a infra-red time-of-flight range camera with up to 30 Hz framerat...
Pia Breuer, Christian Eckes, Stefan Müller 00...
EUROPAR
2007
Springer
13 years 11 months ago
Efficient Parallel Simulation of Large-Scale Neuronal Networks on Clusters of Multiprocessor Computers
To understand the principles of information processing in the brain, we depend on models with more than 105 neurons and 109 connections. These networks can be described as graphs o...
Hans E. Plesser, Jochen M. Eppler, Abigail Morriso...
DAIS
2006
13 years 9 months ago
An Application Framework for Nomadic, Collaborative Applications
To maintain availability and responsiveness, mobile applications sharing data often work on their own copy and transmit local changes to other participants. Existing systems for re...
James O'Brien, Marc Shapiro
ENVSOFT
2006
117views more  ENVSOFT 2006»
13 years 7 months ago
Land information system: An interoperable framework for high resolution land surface modeling
Knowledge of land surface water, energy, and carbon conditions are of critical importance due to their impact on many real world applications such as agricultural production, wate...
Sujay V. Kumar, Christa D. Peters-Lidard, Yudong T...
SIGCSE
2002
ACM
126views Education» more  SIGCSE 2002»
13 years 7 months ago
Design patterns for games
Designing a two-person game involves identifying the game model to compute the best moves, the user interface (the "view") to play the game, and the controller to coordi...
Dung Zung Nguyen, Stephen B. Wong